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This is a project just for fun. What happened in this project is when users peed on the sensors which sticked on the urinals, it triggered a digital tree to grow on the LCD screen. Ur-Pee is a playful project. It is provocative. I believe this interactive installation could revolutionise the way people interact with urinals.
This is also my first project in Parsons Design for Technology Program. I successfully figured out how to map the data from the water sensor to trigger the animation in Processing.
Concept-
My major studio 1 final project is a public interactive installation. The concept of this project is to change people’s urban experience. In this project, I focused on discussing the relationship between human and the city .I made a series of installations to provoke a redefinition of the city. I use the human’s shape as the base form and created projection videos on top of it.
The videos all have relationship with the street background or example, one of these installations is a woman’s shape in Time Square. I projected a very tranquil and serene sea on it. So, it has a intense contrast with the noisy and crowded Time Square. Through this contrast, I want to make people have a different experience when they travel inside the city.
For the Computational Craft final project, I am creating an interactive installation use silk organza as the material to make a large scale living creature, through participants interact with this living creature to simulate that human’s sexuality reaction. There are totally three parts of the project- Stroke sensor, silk organza bubbles and blowers behind the bubbles. The whole piece would be look like human’s internal organs. When participants stroke the Stroke Sensor, it will triggers the blowers start blowing the bubbles being inflate and shrink like breathing. I envision this piece will give participants a very uncomfortable atmosphere and very private experience, I wanna my piece visually looks very creepy so that it can make people feel disturbing.
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In this project, I used a projector to project the fast flowing particles on 3d physical triangle cubes. I want use this project to make people rethink the relationship between human and Big Data. After the fancy Big Data Times, what is the truly valuable information left for us?
Like these projection mapping you see, I use these white circles as a metaphor of big data. However, every white circle appears to be indistinguishable from other circles. I want to remind people even though big data times is convenient and that we can get every information online, we should know how to filter and get the information we really care about.
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Talk is a speculative design piece which uses performance art to inspire people to engage in alternative ways to convey our emotions. In this piece, the audience can feel two performers transfer their emotion through either using the Mind Wave or performance using the body. I want to advocate people to use our other senses to communicate with each other, not only using technology such as screen base devices.
I also want to critique the over reliance on technology such as social media to communicate with each other. In the first minute of this performance video. I let two performers wear Nuro-Sky and use their Mind Wave to control the fan to blow hundreds of white and black plastic squares pieces to each other. After one minute, they take off the Nero-Sky and start performing with their bodies. In this way, I want to create a metaphor of people’s reliance on technology to communicate with each other. I want to highlight that two people can give up using high-tech device to communicate with each other. Using body language to go through the barrier and create a emotional connection.
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Comp-nunication is a physical computation work which discusses how we can transfer emotion from one lifeless object to another. I wanted to let two laptops "talk" with each other. So what you see in this project is when two people push the laptops toward to each other, the animations on the laptops will become more intense. I want to indicate that every object could communicate with each other if we embedded sensors on them in the future.
It was a interesting exploration about Internet of Things. The methodology to implement this project was to combine Processing with Arduino. I coded some animation in Processing first and then got the data from a Ultrosonic Sensor in Arduino to control the animation.
Concept-
Artificial Scenery is a pubic interactive installation which invoke the feeling of travelling by train in the audience. We used digital screen to simulate natural phenomenon like steam on a train’s window in the winter. We used Kinect to detect the audiences’ hands and they can swipe away the steam to see the scenery outside of the trains window.
It was an interesting exploration to use OpenFramework make this project. Maybe in the future, I could set this up in some restaurant. So people could feel they are traveling while they are dining. It could be a playful public interactive installation.
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Long-Distance is a physical computation work. In this project, I collaborated with SongYuan. We were both interested in the topic of The Internet of Things. We use Origami paper folding method to create two organic objects and embedded sensors inside these objects. When the audience use their arms cover one of the objects, it will trigger vibrations in the other one.
With the wide array of sensors available through ever changing technology, I believe that we can make any lifeless object communicate with other object as long as we add some sensors to them. It was a interesting experience to explore the relationship between objects.